您现在的位置是:主页 > 美高梅app客户端下载 > 缺少陪伴的孩子容易患游戲障礙病

缺少陪伴的孩子容易患游戲障礙病
2020-01-11 18:45   来源:  www.oceanofgameso.com   评论:0 点击:

缺少陪伴的孩子容易患游戲障礙病随着世界卫生大会将“游戏障碍”作为新增疾病,纳入“成瘾行为所致障碍”疾

  随着世界卫生大会将“游戏障碍”作为新增疾病,纳入“成瘾行为所致障碍”疾病单元,国家卫生健康委疾控局近日组织专家对游戏障碍的定义、临床特征、评估、诊断、治疗、康复等进行系统梳理,形成专家共识,明确我国游戏障碍患病率平均约为5%,且以男性、儿童青少年人群为主,陪伴缺失,可能导致青少年发病风险增高。

The National Health and Health Commission (CDC) recently organized experts to systematically comb the definition, clinical characteristics, evaluation, diagnosis, treatment, rehabilitation and so on of gaming disorders as new diseases.

  游戏障碍指一种持续或反复地使用电子或视频游戏的行为模式,表现为游戏行为失控,游戏成为生活中优先行为,不顾不良后果继续游戏行为,并持续较长时间。我国多项相关调查研究显示,游戏相关问题患病率为%至17%。综合既往相关研究结果,我国游戏障碍患病率平均约为5%,且保持相对稳定。游戏障碍者以男性、儿童青少年人群为主,亚洲国家患病率可能高于欧美国家。

Game obstacle refers to a behavior pattern of continuous or repeated use of video or video games, which shows that the game behavior is out of control, the game becomes the priority behavior in life, regardless of the adverse consequences to continue the game behavior, and last for a long time. The prevalence of game-related problems was between% and 17%, according to a number of research studies in China. The average prevalence of gaming disorders in China is about 5%, and it is relatively stable. Men and young people are the main people with play disorders, and the prevalence in Asian countries may be higher than that in Europe and America.

  共识概括了游戏障碍主要临床表现:对游戏行为的开始、频率、时长、结束、场合等失去控制;游戏优先于其他生活兴趣和日常活动;尽管已经因游戏产生了负面后果,但依然持续游戏甚至加大游戏强度。游戏障碍与物质成瘾有诸多相似之处,有研究者将游戏障碍者玩游戏时间越来越长、在游戏上花费金钱越来越多等类比于物质成瘾的耐受性增加,将停止游戏后产生的易激惹、抑郁、冲动等情绪及行为反应类比于物质成瘾的戒断反应。游戏障碍者可能主观上感知到对游戏的渴求,可能难以区分游戏中的虚拟世界与现实世界。

Consensus summarizes the main clinical manifestations of gaming disorders: loss of control over the beginning, frequency, duration, end, occasion, etc. of the game behavior; the game takes precedence over other life interests and daily activities; although the game has had negative consequences, it continues to play and even increases the game intensity. There are many similarities between gaming disorders and substance addiction. Some researchers have compared the increasing amount of game time and money spent on games to the increased tolerance of substance addiction, and the emotional and behavioral responses to physical addiction, such as irritability, depression and impulsiveness, after stopping the game, to the withdrawal reaction of substance addiction. The game handicapper may subjectively sense the need for the game and may find it difficult to distinguish between the virtual world and the real world.

  游戏障碍可导致躯体问题、精神行为问题及社会功能损害。躯体问题包括睡眠不足、昼夜节律紊乱、营养不良、胃溃疡、癫痫发作等,严重者可因久坐形成下肢静脉栓塞,甚至引发肺栓塞而猝死;精神行为问题包括易怒、焦虑、攻击言行、抑郁、负罪感等;社会功能损害包括拒绝上学和社交活动,家庭冲突增多,重要关系丧失,学业成就、职业绩效受损等。同时,游戏障碍常与注意缺陷与多动障碍、抑郁障碍、焦虑障碍、双相情感障碍、睡眠障碍、人格障碍、社交恐怖症等其他精神障碍共病。

Play disorders can lead to physical problems, mental behavior problems and social impairment. Physical problems include lack of sleep, disorder of circadian rhythm, malnutrition, gastric ulcer, seizures, etc., severe cases can be caused by sedentary formation of lower extremity venous embolism, or even lead to sudden death of pulmonary embolism; mental behavior problems include irritability, anxiety, aggressive words and deeds, depression, guilt, etc.; social dysfunction includes refusal to go to school and social activities, increased family conflicts, loss of important relationships, academic achievement, impaired professional performance, etc. At the same time, play disorders are often associated with attention deficit with other mental disorders such as ADHD, depressive disorder, anxiety disorder, bipolar disorder, sleep disorder, personality disorder, social terrors, and so on.

  国内外研究显示,游戏障碍与心理、社会、生物学等多种因素相关。例如,社会支持和人际沟通不足,师生关系或同学关系不良,学校氛围较差等也与游戏障碍的发生相关;监护人不能陪伴或监护不力的儿童青少年可能有更高的发病风险。游戏障碍者可能具有高冲动性、高神经质、内向等性格特点。有些可能具有攻击性和暴力问题,还有的存在情绪调节不佳、孤独、低自尊、低自我效能感、低生活满意度、感知压力较大、有抑郁焦虑等问题。而较高的社交能力、自尊水平、主观幸福感等心理因素可能减少游戏障碍的发生。

Studies at home and abroad have shown that gaming disorders are related to psychological, social and biological factors. For example, inadequate social support and interpersonal communication, poor teacher-student relationship or classmate relationship, poor school atmosphere and so on are also related to the occurrence of play disorders; children and adolescents who are unable to accompany or monitor their guardians may have a higher risk of disease. Play disorders may have high motivation, high neuroticism, introversion and other personality characteristics. Some may have problems of aggression and violence, others have problems such as poor emotional regulation, loneliness, low self-esteem, low self-efficacy, low life satisfaction, high perceived stress, and depression and anxiety. And higher social ability, self-esteem level, subjective well-being and other psychological factors may reduce the occurrence of game disorders.

  共识指出,早期识别、诊断、干预对游戏障碍的预防治疗至关重要。游戏障碍高发于儿童青少年群体,从娱乐性游戏行为发展成为游戏障碍有一定过程,针对高发人群进行预防性干预,可以显著减少游戏障碍发病率及疾病负担。

The consensus points out that early identification, diagnosis, and intervention are critical to the prevention and treatment of gaming disorders. There is a certain process to develop from recreational play behavior to play disorder. Preventive intervention can significantly reduce the incidence and disease burden of play disorder.

  未来,我国将以修订未成年人保护法为契机,出台保护儿童青少年身心健康的相关法律法规,出台专门规范和净化网络环境的政策措施。

In the future, China will take the revision of the Law on the Protection of Minors as an opportunity to issue relevant laws and regulations to protect the physical and mental health of children and adolescents, and introduce special norms and policies and measures to purify the network environment.


相关热词搜索:

上一篇:同行质疑救人女护士施救不专业精神可嘉但方法错了一定要指出来
下一篇:没有了

分享到: